Overall gameplay

Report bugs or suggest new features/improvements

Re: Overall gameplay

Postby Phase » 01 May 2012 16:46

New report with lots of bugs. Firstly, I want to tell you that because of some kind of bug, I got leveled up to 101 instantly to the next action I done that involved experience increase (recover a body or slaying a monster). I tried to prevent this bug, I used several process endings to prevent game from saving, but each time I killed a monster my level would go up to 101... It happened after another crash that involved the body bug, the same crash we were talking about. Now I have to play with level 101... Not my intention.

2nd bug: Some items appear to have an unknown modifier named "xxx" or a part of the set is named that way. I didn't try to equip them cause I was afraid the game would crash.
http://img190.imageshack.us/img190/7006/xxx2j.jpg
http://img690.imageshack.us/img690/3715/xxxro.jpg

3rd bug: Now this is a very serious exploit that involves mercenary only items. I tried to equip a mercenary only item as you see in the following picture.
http://img846.imageshack.us/img846/2171/uberbug1.jpg
After I equipped it, my life went instead to 1, up to 900k or so (with shouts) or about 6 millions (without shouts). However I doubt the max life is an integer that a game like diablo would visually recognize:
http://img824.imageshack.us/img824/4103/uberbug.jpg
Unfortunately this is a real bug. That's no kind of visual mistake, my life is practically infinite, I tested it on some monsters, however I didn't exploit it.

4th bug: Minor bug involving repairing Dowsing rod unique ancient tablet. I repaired it 1 time and this is what happened:
http://img827.imageshack.us/img827/8199/repair1.jpg
Before repair there was no "attack" skill charges. The screenshot is after the repair.
And now a screenshot that shows an attempt to repair it 1 more time (cause it didn't repair find item the first time) and it says this:
http://img851.imageshack.us/img851/792/repairx.jpg
And for some reason, I can't use the charm skills at all. They appear to be red, like I don't have mana or it is on cooldown, but I don't know the real cause.

5th bug: The modifier "of pestilence" appears to be in parenthesis and this I believe shouldn't happen
http://img685.imageshack.us/img685/6152/modifzx.jpg

Feature: I tried to open a mystery case once more time and it appeared to provide gems this time. However I found only fair quality gems, despite the description that says up to perfect. The second problem is that the case provides all the time a fair bloodstone and some gems never drop at all or very rarely.
http://img269.imageshack.us/img269/9749/casewl.jpg

This is all for now.
User avatar
Phase
 
Posts: 44
Joined: 29 Jan 2011 22:24

Re: Overall gameplay

Postby Demon9ne » 01 May 2012 18:13

Firstly, you have my thanks for enduring all these crashes and continuing to provide useful feedback.

Second, I'm happy to say that most of what you just reported is already fixed.

- Aldur's Rhythm was fixed.
- The Dowsing Rod unique doesn't have a property, other than those I see in your picture, so it's likely that I fixed it already. (I'll test it after this reply though, to be certain.)
- Mystery Gem Cases were fixed.
- The level-up process has been entirely recoded since the version you're playing. The error you experienced should no longer be possible.

And Third, I just fixed, or will fix, the following:

- The 'of Pestilence' affix is fixed now.
- The cursed affix that isn't showing up, I'll hunt down in a minute here.
Thank you for reading the Forum Guidelines before posting.
User avatar
Demon9ne
Site Admin
 
Posts: 336
Joined: 02 Feb 2009 03:01
Location: Illinois, USA

Re: Overall gameplay

Postby Phase » 01 May 2012 19:53

Still, you missed 1 post on the other page:
Also do you have any more detailed documentation? With more information? Anything regarding cube recipes that aren't already listed on the current documentation or the entire armory / weaponry.
Again about the scavenger hunts, I wanted to ask if there is more than one scavenger hunt both in nightmare and hell, besides the one with identify tome and jewelry box? If yes, how can I access them?
The last question is about the unique jewels dropping chance. I have been playing for a while now, I even found unique razordiscs (!), but so far no unique jewel and also any place to farm identify scrolls? I only found 1 so far. I can suggest implementing a recipe of extracting the identify scrolls from the identify tome as they are valuable, can you do that?
Also if you can provide me with a 1.04 version I would be grateful. I want to check something out on my old assassin. I searched all over the internet, I can't find any 1.04 version of the mod. It's like it banished

Thanks for your time, if you can answer those also.
User avatar
Phase
 
Posts: 44
Joined: 29 Jan 2011 22:24

Re: Overall gameplay

Postby Demon9ne » 01 May 2012 20:02

- New documentation will arrive just after the next version pops up, in the future.
- The only scavenger hunts are those sold by Gheed. (I realize that a few disappeared with the last version of the mod. They were a bit too imbalanced. New scav hunts are a definite future possibility.)
- Unique jewels drop as any other unique drops. They don't obey any special rules.
- There is no way to pull scrolls out of books. (Yet. ;) )
- I don't support or distribute older versions of the mod; sorry about that.
Thank you for reading the Forum Guidelines before posting.
User avatar
Demon9ne
Site Admin
 
Posts: 336
Joined: 02 Feb 2009 03:01
Location: Illinois, USA

Re: Overall gameplay

Postby Phase » 01 May 2012 21:03

Demon9ne wrote:- New documentation will arrive just after the next version pops up, in the future.
- The only scavenger hunts are those sold by Gheed. (I realize that a few disappeared with the last version of the mod. They were a bit too imbalanced. New scav hunts are a definite future possibility.)
- Unique jewels drop as any other unique drops. They don't obey any special rules.
- There is no way to pull scrolls out of books. (Yet. ;) )
- I don't support or distribute older versions of the mod; sorry about that.

I just asked for the older version just because it had a more detailed documentation as far as I know. There are some cube recipes I don't know about but which I knew in 1.04
User avatar
Phase
 
Posts: 44
Joined: 29 Jan 2011 22:24

Re: Overall gameplay

Postby Demon9ne » 03 May 2012 04:42

The only cube recipes are the ones in the documentation and a few secret ones associated with items (that reference recipes).

Between versions, some recipes stay, and some go.
Thank you for reading the Forum Guidelines before posting.
User avatar
Demon9ne
Site Admin
 
Posts: 336
Joined: 02 Feb 2009 03:01
Location: Illinois, USA

Re: Overall gameplay

Postby Phase » 03 May 2012 15:43

So there is nothing else I don't know about this mod other than the recipes listed there? Like some method of grinding so I won't get bored (I don't like casters, so sorceress wouldn't be a good idea).
And what is the atunement points property?
Jewelry box has other use than gheed's fortune transmutation?
Also can u tell us when you'll be more available for the mod development? So tell us if we can help anyhow.
User avatar
Phase
 
Posts: 44
Joined: 29 Jan 2011 22:24

Re: Overall gameplay

Postby Demon9ne » 05 May 2012 20:46

Phase wrote:So there is nothing else I don't know about this mod other than the recipes listed there? Like some method of grinding so I won't get bored (I don't like casters, so sorceress wouldn't be a good idea).
And what is the atunement points property?
Jewelry box has other use than gheed's fortune transmutation?
Also can u tell us when you'll be more available for the mod development? So tell us if we can help anyhow.


You might give a melee sorceress build a shot (but expect a serious challenge).

Attunement points allow you to cube an item by itself to get a skill bonus. (1:1)

A Jewelry Box can contain a few things, yes. ;)

I'm always working on this mod.
Thank you for reading the Forum Guidelines before posting.
User avatar
Demon9ne
Site Admin
 
Posts: 336
Joined: 02 Feb 2009 03:01
Location: Illinois, USA

Re: Overall gameplay

Postby Phase » 05 May 2012 22:03

Anyway an other thingy you have to watch over for the next versions are the charms drop chance on later difficulty and their modifiers. I find a plenty of scarabs / ancient tablets and statuettes in normal difficulty, but later on in hell I barely find any. Also, all of them seems to have always the same modifiers (elemental dmg, resistances, attacker takes damage of y and this is all...) in a very small proportion (2-5 cold damage, 2% resistance and the attacker takes damage of y is anyway useless)...
About jewelry box, I may expect anything else to add in it other than jewels, gems or regeants? So I won't search like a madman.
I think you'll have to revise the gambling system. The items have the same cost at all levels and the chance of getting good items is rather low. For instance, I gambled 5 million golds (yes, pledge of provision) on amulets (only). So far, nothing set or unique and the rare ones tend to suck anyway (mostly bad negative mods like -% mana or all stats, which is very bad for my build). Hardly I get an amulet with at least 2 good modifiers (like mana and life, but that's very rare also).
Also, is there any chance you will think about a gamble filter tool? I don't know if you played eastern sun, but there you can choose what you want to gamble before entering the world. I don't know how hard is this to code, so I won't expect anything, just an opinion.
User avatar
Phase
 
Posts: 44
Joined: 29 Jan 2011 22:24

Re: Overall gameplay

Postby Demon9ne » 07 May 2012 01:27

Charms are supposed to be balanced the way they are. Some affixes only spawn on some charms, and affixes for charms only improve by difficulty, I believe. I'll hopefully get around to affixes documentation in the future. (After the next version releases, more docu will be a priority before any patches happen.)

Anyway, a gambling filter is interesting, but I don't know how it would work. Can you post a screenshot (or a few) of the one from ES?
Thank you for reading the Forum Guidelines before posting.
User avatar
Demon9ne
Site Admin
 
Posts: 336
Joined: 02 Feb 2009 03:01
Location: Illinois, USA

PreviousNext

Return to Immersion: Feedback

Who is online

Users browsing this forum: No registered users and 2 guests