[v1.05 b1.05d] Misc

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[v1.05 b1.05d] Misc

Postby SingInSilence » 02 Jan 2013 19:08

(Oh hey! New Immersion patch! Neat-o!
Ahem...)
Hello there!

It has been - almost literally - years (a couple of months short, actually) since I've had the time to sit and play something that isn't turn-based.
(I don't actually really have time now either, but I decided that I'm taking a break. :p )
So, for better or worse, I'm coming at this with a mostly blank slate.

d/led new patch.
Ooh! Necromancer!
This gonna be fun... :twisted:

Launcher gave me trouble (I last installed D2... iirc 5 formats and 3+ years ago.), but alt-launcher + http://www.regfiles.net/file/145/ (edited for my path) works fine.

Still running Immersion on the same, non-clean install :p


Lessee now...
Currently a lvl 11 Nec + Stat-pot.
All stats equally into Ene/Vit for tier unlocks.
Subsequently, (due to skill-respec but not stat-respec,) I've been trying out various summoners/casters.



I, personally, don't care much for dyes, but okay.

Noted the engine feedback on a few things (Enter game, Levelup notice + stats, WP auto-save). Cool.

The visible skill-lockout is sweet.

The Mortal Soul auto-collection is great!
(Correct me if I'm mistaken: It's an invisible aura on all (I assume) armors? As it didn't work when I was naked.
Also, it seems to have stopped working once my Soulsphere hit 100 souls.
Which the engine noted :p )
E:
Correction!
Misattribution. Soul Siphon is Soul Siphon and works correctly.
I was naked because I died.
I died so I S&Eed.
Removing Soul Siphon, which I hadn't realised I'd picked up.
Sweet! :D
(And here I thought that drag-and-dropping souls on the sphere instead of having to cube them was great... :D )

Staff-bolts were surprisingly effective, lowlevel, before I got some minions.
That said, they're a less than excellent primary ranged option.
Namelocking with them doesn't track highlighted target's position very well.

Stacking tomes no longer works, apparently, but removing scrolls from a tome does.

Visible durability/stack on mousebutton's nice.
Hotkey letters don't show up there (only in the quickmenu) now, which I assume is a side-effect.
Worth it, if so.

Curse-auras are interesting, but not particularly useful for at low-clvl.
(14 sec between applications? With no indication of when the next tic is? Arf.)
Also, Confuse is... less than useful afai-can-see.
Confuse is an AI curse.
AI curses only take effect when the AI needs to choose a new command.
Curse auras, afai-c-s are nearly melee range.
So unless you run away after Confuse is applied, the monsters are just gonna keep swinging at you.
If you're trying to use to to support your minions, you're in an even worse position, as you can't get them to run away, and you can't drag them away before the monsters uncurse.

Dim Vision suffers similarly (its' main use was shutting down ranged attackers/supporters. lol-melee-range.), but at least it has some non-AI capability.

Fallen Shamans (shamen? w/e.), curse immune? Ugh.
So unless I'm melee, the only way to deal with them (No more Attract (not that I have it yet, anyway...)) is to outlevel them sufficiently that my minions can bull-rush through their minions, or try some fancy footwork and hope my minions target the right monster.
Doable, but arg.
E: I stand corrected.
Despite the mondesc, both Fallen and Fetish shamans, despite not showing the Attract overlay, ARE affected by it.


Blood Bolt's been a great heal. Damage ain't much to write home about atm, but between using a plain wand and no stats into Dex, that's to be expected.
Hmm. Now I want to find a wand with Stun >:P

Ritual Killing and Reap both look interesting.
I'll give them a try when I'm not already so invested into Ene/Vit, and so able to actually kill level-appropriate stuff with them

Correct me if I'm mistaken: Beckoning and Deanimation are not inherited by minions?
In that case, while they do thematically fit in the Undeath tab, mechanically they really should be in the Life tab to head off potential misunderstandings.

High Undead... Interesting idea. ...:
* Do they intentionally not have summon-icons (top-left of screen), or is that a mechanical thing?
* Not sure how they compare with Golems.
* Took me a while to figure out that they only conflict with Golems.
* I dearly, dearly love my Mockery of Life :D

atm Splash slaughters skeletons in droves. Need more defense.
If I skip the goatmen, though, I've been managing just fine.

Also, excellent results with Blood Golem + Life Tap (+ Skeleton Warriors),

Fallen Shaman bolt speed is good now, imo.

Blood Nova looks worth a point, but I think will be too situational to be worth more until I have a bunch of them already invested.
We'll see.

Not a fan of the vanilla Bone spells, but Calcify is cool even with ND.
Not accurate mind, but cool.
And expensive.
We require more mana.

Not sure what the break-points are on monster anims, but vertigo looks like it should be a very nice disabler later, but not of much use initially (assuming monster anim BPs are similar to player's, i.e. first at ~20ish).

Currently stalled at the Barracks, so: respeccing.
(I could push on if I stayed High Undead + Skellemagi and went slow, but eh. Experimentation first!)
Have 148 mana.


Detonate Minion seems insufficient atm.
With slvl 6 DM, slvl 1/4 Clay Golem/Abb Mast. and
+9 Light rad (+3 equipped Torch, +6 consumed)
I ran out of mana before dealing with a single pack of Black Rogues.
(cast Golem. Let them gather. Wait for low life. Det. Golem, repeat. 3 cycles.)
They had... ~1/6 life left.

Similar results with Teeth, worse results with maxed/synergized Bone Spear.
Blood Golem+Life Tap works fine as long as you aren't too outnumbered.
Which I am. Oh well :p
Hmm. Maybe I'll divert a couple points to Terror.


I'm looking forward to seeing what the Umbral Nightmare looks like.
From the icon I'm guessing that it's an Infinity engine Greater Shadow.


I imagine things would/will be easier once/if I had some twink-worthy stuff to kit out in.


Off the top of my head, that's all.

Cheers!


Edit:
HOW DID I MISS 'RALLY'?!
Now we shall see...


Edit 2:
So, progressing.
Level 15, 202 mana.
3 Skelemage, 1 B.Golem, 3 Mockery of Life. (1 SkeleMastery from wand.)
1 Attract (1 Dim Vision from wand)
(1 Blood Bolt from wand and) 7 CORPSE EXPLOSION.
Holy **** how much difference that makes.
I mean, I'm not quite facerolling Dark One packs, but I can take on a pair of spawns (3-5 shaman, idk how many underlings) and win.
Keep Attract on a distant underling. either it or a front-liner dies.
Frontliner? CE spam.
Backliner? Summon Skelemage. Rally. Cackle madly.
Suddenly this is so much more fun! :twisted:

Just hit Cata2 WP.
Andariel awaits...

Edit 3:
Andariel dead.
Killed my MoL once.

On an unrelated note:
The +1s from my wand are showing up as +2 in the number box.
The skilldesc in the tree shows level 1 title but level 2 stats.
skilldesc on the mouse button shows the correct slvl title and stats.
The error is visual only. Mechanically it's working right.
Other skills are the correct level and white-numbered.

Edit 3:
Skeletons get shared +%anim?!
... What can I do with that, I wonder? :twisted:

Suncaps are immune to Attract?
(Not sure about other curses, but I assume them too.)
(Not sure about frostcaps, didn't have a curse at the time.)

3 El runes does nothing.
2 El runes returns an Eld.
(Normal)
Ditto for every gem I've tried.

Peridot in tome... Poison damage absorb? I assume that that's new code, if it works.


Recipes:
Rare Armor or Weapon + Abundant Reagent + Magic Jewel = Rare Armor or Weapon (Random affixes, ilvl = 90% ilvl)
Rare Armor or Weapon + Abundant Reagent + Rare Jewel = Rare Armor or Weapon (Random affixes, ilvl = 90% clvl)

Seem identical. Intended?



Oh inglorious day!
I got the Umbral Nightmare right.
I can't use him till I have a higher slvl than 2.
Either his damage is bad or his AR is, 'cause he's not able to take down a single skeleton in the HotD3. :'(


Edit:
Those are some damn sturdy Blunderbores you got there, mate.
Took my MoL and 5 of them pounding on one to kill the first of the pack.
Of course, after that it was Corpse Explosion time.

MoL can't navigate the stairs in the Arcane Sanctuary.

Lightning Spires are a thing with which one should emphatically NOT **** around with when said one has 0% resist.
252 HP, 1shotted twice.

Umbral Nightmare flies. Huh, cool :p
Also, 762 AR, 58-156 damage.
Can't keep a... forget the name. Arcane Sanctuary vampire below full health.
Tick down, tic up.
Jab fudging up, perhaps? *shrug* No idea.

Bone Horror (or was it Terror?) can't navigate the stairs either.

Okay, I give up.
I've cleared 2.5/4 paths.
One has triple flights of stairs that I can't forge through (alone), TP, return and still survive.
The other has a 'T' intersection, which I enter from the trunk, and a pair of Lightning Spires right across from me.
Hordes of Goatmen flood in as soon as I approach, and I can't get through them before a lightning bolt pierces something (MoL, Attracted monster, skelemage) and fries me.
On the 'bright' side, Razan is just as conductive as I am, so it's not just me. :roll:

Time to gear up, I guess, which means rebuilding my getup from the ground up.
My "favorite" part. Yay.


Edit:
Bah. Hate inventory management, hate farming.
Decided instead to take the stairs slow and pray that the Summoner wasn't cowering behind the Spires.
Was lucky.
That said, pinning the bleeptard down was a pain :P
Also, he had (note: had.) the tendency to free my MoL T_T

Duriel, due to some jiggery of targetting and AI spent the entire fight wailing on Razan.
And for some reason, the Lv4 life pots were enough to keep him alive, so yay?

btw, what's the difference between life and health pots? Desc looks identical (Vit-based note aside).

Tearing the Veil claims a synergy from Threshold.
What?


Edit:
Reviewing patch-notes, found this:
* Items: The Brain reagent now poisons you, draining life for a 30 second duration (Necromancers with Blood Nova may want to invest in these)
!
Ohoho, I like.
We shall see.

Also, "• Items: Tomes no longer stack with each other". Ah-hah.


Have not yet come across any +0 or over 0 sec poison items.

Assuming intended, but staves don't spawn with sorc skills.

If I'm not misattributing, Hireling's Prayer aura displays 'unlimited' stamina text, but doesn't actually grant that.

Oh hey! I hadn't realised that an exp shrine colors your exp bar!
(I had noticed the much improved hover-bar, though.)
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Re: [v1.05 b1.05d] Misc

Postby Demon9ne » 04 Jan 2013 19:07

Soul Siphon can't work if you have corpses, or a Soulsphere at 666.

SingInSilence wrote:Stacking tomes no longer works, apparently, but removing scrolls from a tome does.

I disabled tome stacking because it's aggravating when you need an additional tome, to use as a recipe component, and it kills itself on pick-up.

The Confuse problem is an oversight. Noted. I'll think about a solution. =\

Likewise, I think there's a problem with Attract (or maybe curses in general), rather than the mondesc for the shamen. (I've seen the code for the magic property I gave them, so...)

Beckoning and Deanimation both deal with minions, so they're in Undeath.

High Undead icons need to be looked into also. I think I have them internally catagorized as golems, because lazy coding. =P Will check.

There's at least one reagent to trigger your own Blood Novas. ;) And on the subject, beware of Poison Damage Absorb (which is new, yes). If you absorb all the damage, you won't be poisoned, and you can't trigger the Nova.

Not sure about Suncaps being immune to Attract (or all AI curses). I'll check.

I completely forgot that 2 runes upgrade to the next rune now (all difficulties). I changed that and forgot to update the docu... It was intentional, at the time. =P

In the 2 recipes you linked, one outputs with 90% item level and one outputs with 90% player level. ;) Quite intentional.

I'll look at the Lightning Spires.

Ditto for the size of the High Undead.

Ditto for vampire regen(/leech).

Ditto for Tearing the Veil synergy text.

The Unlimited Stamina text is the result of a stamina/endurance potion, or related shrine.

Good to see you (keeping me busy) again. =D I was wondering when/if you'd pop-up (and if there's some sort of a bat-signal for your testing capabilities, lol).

Edit: And I nearly forgot. You should try hitting the spacebar in windowed mode. It's another fun UI change. ;)
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Re: [v1.05 b1.05d] Misc

Postby SingInSilence » 05 Jan 2013 21:44

Demon9ne wrote:Good to see you (keeping me busy) again. =D I was wondering when/if you'd pop-up (and if there's some sort of a bat-signal for your testing capabilities, lol).

:)

Time and internet, or lack thereof.
Less of an issue now.

...
I'll have to see about that bat-signal. :p


----------


Demon9ne wrote:The Confuse problem is an oversight. Noted. I'll think about a solution. =\


The simplest solution, which I don't think can be done, is adding a micro-stun to the effect.
(Stunning resets the action-queue.)


Demon9ne wrote:Likewise, I think there's a problem with Attract (or maybe curses in general), rather than the mondesc for the shamen. (I've seen the code for the magic property I gave them, so...)


I'll take a look at other curses on them.
Update:
Neither Iron Maiden nor Terror work on Fallen Shaman.
So probably just Attract.
If I had to guess blindly, I'd assume that it's a side-effect of the 'cannot be overridden by other curses' property.


Demon9ne wrote:In the 2 recipes you linked, one outputs with 90% item level and one outputs with 90% player level. ;) Quite intentional.


A-hah! Yes indeed.
I must be going blind in my old age... >_>'


Demon9ne wrote:Ditto for vampire regen(/leech).

I don't think that the problem's with vampire, but with the UN.
Either the MoL does something right or BT and UN are doing something wrong.
I haven't compared stats, but maxed & synergized, neither of them kills near as fast as slvl 4 MoL with 1 point in Ab.Mast..

All that said, me and my Mochrie are getting long splendidly.
I call him Colin.

(... Sorry.)


Demon9ne wrote:The Unlimited Stamina text is the result of a stamina/endurance potion, or related shrine.

Effect comes from this ring
Spoiler: show
Image

Not sure which modifier.


Demon9ne wrote:Edit: And I nearly forgot. You should try hitting the spacebar in windowed mode. It's another fun UI change. ;)

I noticed. Thought it was some bug with alt-tabbing out of it, until I read the changelog.
Having realised: Cool!
Of course, a small number in the left-bottom corner of the screen doesn't have the immediacy of an emptying orb, but I haven't died of it yet :p

-----

According to the skilldesc, Confuse's self-syn works, with 2 caveats:
1) The fraction doesn't show up.
2) It seems to be offset 1 level, e.g. first +1 is level 5, second 9, third 13.

Vertigo's -%block self-syn (according to skilldesc) works, but only from the 2nd bonus.
i.e. -1% block slvl 1->3, -2% slvl 4,5, -3% slvl 6,7 etc.


Attempting to check Desecration, I raised RSW to 21, it shows I can summon 9.
I can't summon more than 7.
Also, it doesn't appear to work.
(420 HP skeleton warriors, all at >70% hp.
+24 Rep. aura.
2 minutes should heal them all to full, even assuming Desecrate it actual Rep. Life (i.e. +x over 10 seconds) rather than Heal (+x per second) (and which, btw, *does* work).
No change.

Note (and note, this is *much* later):
clvl 30, respecced into 24 (max) RSW. With and without the rest (6) into SkeleMast, it says 10, and I can raise 10.
Respecced down to 21 RSW (9 skeletons), lets me raise 9.
Clearly something was limiting it before, I have no idea what.


FYI, hireling dismiss lets you go over clvl char gold-cap.
Just, uh, don't try dropping 1 gold to see what happens. It'll roll-over.
:'(


Assuming intended, but:
A Hollow book just dropped in the CS.

Also: Red Herring?!
... Oh.
Very funny...

:P


Currently rolling with 24 points into RSW, 10 into SkeleMast, and nothing else.
Diablo was scary, but not difficult.
Frakker hits like a tank.
We need more resists.
Nice of him to summon more corpses for me, though :p


Irice's Shard gives -1 sorc skills?

Sympathic (+1 maxdam) still colors as cursed.

RSW skilldesc shows +F_R shared correctly.
Whether it actually works, idk.
Also, negative F_R shows as shared :p

-----

I'll check about
Demon9ne wrote:Not sure about Suncaps being immune to Attract (or all AI curses).
when I next have time, probably Monday.


=========

Umm.
Something is wonky with the skill-capping.
I'd attach the .d2s to a PM, but that isn't an option.
Am I misunderstanding something, or is there another req besides stats?
Might be this-related, idk.


clvl 38 Nec,
0 in Str, Dex.
110 base Ene/Vit, 29 uninvested.
I can invest into tier 1 skills to slvl 24 (25 rq 135.)
Tier 2/3 to 17/14 (18/15 rq 115 respectively.)
Tier 4/5/6 to 9/6/3 (next rq 105.)
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Re: [v1.05 b1.05d] Misc

Postby Demon9ne » 08 Jan 2013 22:27

Next time I'm fooling with D2 in more detail, I'll get back to this topic. In the meantime, I did look at a couple things quickly:

Drain Stamina was the property causing the UI to display "Unlimited" on the Stamina bar. This is a confirmed bug, and a fix is in place for the next patch.

The 'Sympathetic' property is indeed cursed, and is supposed to be -5-10% Damage. There may be a problem with it.

You're probably summoning less skeletons because you have a high undead summoned. High undead are considered to be "a mesh" of all of the minions consumed when they are summoned. (eg. If it requires 2 skeletal warriors to summon a high undead minion, your skeletal warrior cap is decreased by 2.)

I'll definitely add a max carryable gold check to the hireling dismiss refund in the future.
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Re: [v1.05 b1.05d] Misc

Postby SingInSilence » 09 Jan 2013 16:56

Demon9ne wrote:The 'Sympathetic' property is indeed cursed, and is supposed to be -5-10% Damage. There may be a problem with it.


Well, as I said, it shows up as +1maxdam

Demon9ne wrote:You're probably summoning less skeletons because you have a high undead summoned. High undead are considered to be "a mesh" of all of the minions consumed when they are summoned. (eg. If it requires 2 skeletal warriors to summon a high undead minion, your skeletal warrior cap is decreased by 2.)


Bingo.
Hadn't realised that the high undead still occupies the summon slots after 'consuming' them on summon.

On a related note:
Is there a reason for the limit on the distance that the Umbral Nm. 'eats' rez.s/reanims?
I mean, let's say, purely theoretically of course, that some venturesome necromancer maxed Beckoning and slaughtered a pair of Fallen packs.
Said necromancer might end up with upwards of a dozen reanimates, aside from any resurrects he has.
Being unable to corral them, though, means +~6 UN. allres instead of 10+, and no way to improve the bonus but recasting and hoping the new one has a better minion-arrangement to eat.
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Re: [v1.05 b1.05d] Misc

Postby Demon9ne » 17 Jan 2013 16:16

Still super-busy working on the next patch, but a couple comments again...

SingInSilence wrote:Well, as I said, it shows up as +1maxdam


Sympathetic prefix is indeed bugged. Unfortunately. I've disabled it, for the meantime. It's noteworthy that other items with the negative damage% are probably also bugged, so I'll have to look at this in-depth soon...

SingInSilence wrote:Is there a reason for the limit on the distance that the Umbral Nm. 'eats' rez.s/reanims?


Yes. When you're me and you're iterating through a vast amount of units to kill a great many of them, you tend to err on the side of caution. =D

I've also disabled the range check. (And it may or may not have an effect, depending on how this game puts together areas...)
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Re: [v1.05 b1.05d] Misc

Postby Demon9ne » 24 Jan 2013 21:48

Without going into detail -- I've fixed everything you've mentioned in this thread. =D

The exception being the allegation that "skill tiers are being wonky", which I'm going to just beg to differ on, for the moment. The required skill points are simply an incremental increase, and the formula has really never changed since implementation, so I have to assume there's something wonky elsewhere, if there is in fact a problem with the tiers. (And I'll of course keep an eye out.)

Hopefully you don't find 80,000 more bugs, so I can get another patch out. ;)

Edit: Oh, and Irice's Shard is supposed to have the -1 Sorceress Skills.
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Re: [v1.05 b1.05d] Misc

Postby SingInSilence » 26 Jan 2013 16:47

Demon9ne wrote:Without going into detail -- I've fixed everything you've mentioned in this thread. =D


:o
Go you! :D


Demon9ne wrote:The exception being the allegation that "skill tiers are being wonky"...


I'll see about hexing a blank char to some absurd level and mess around with stat/unlocks at some point, then.


Demon9ne wrote:Hopefully you don't find 80,000 more bugs, so I can get another patch out. ;)


It's exams-time, so for better or worse, not an issue atm.
Go for broke.
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