A few more bugs to report:
-the leaper egg cannot be consumed, along with some other regeants - can you check all of them or should I try each one and tell you which one are bugged? It won't take long at all but I have some stuff to do atm.
-take a skill on timer and try to cast it with as little mana as possible. If your class doesn't have mana anymore after the initial cast for 1 more cast, the skill won't get the timer, letting you to cast it again whenever you have mana. This is dangerously powerful, as barbarians have bloodthirst and can chain cast them for permanent invulnerability.
Balance issues (in my opinion):
-the tenebrous barbarians from act 5 have a huge hp regen, defenses and quite a damage, especially the ones with splash. The ancients are very easy compared to them. You should tweak one of the 2 groups a bit.
-increase the skill timer by 50% or reduce the duration by 50% to the barbarian's bloodthirst. It is powerful and gamebreaking as it is right now, even without exploiting it.
-remove mana cost of double swing totally and maybe replace a skill (tba chat gem for example) with a skill that requires no mana cost and can be cast only with 2hand weapons. This way, barbarians should have a skill to chose and build from since he runs quickly out of mana until mid-game.
-one of these: increase curse base aoe; reduce their mana cost; improve curse mastery. The curses are pretty weak to start from until you can put a good amount of points into curse mastery and still leave behind other skills.
-implement more unique bosses to grind until you reach act 5 (we have prindleskin and eldrich the rectifier in act 5 but no worthy bosses in lower acts easily accessible).
-change how the bone spirit works. Calcify has no next delay, making it way more powerful than bone spirit is. Also, has lower mana cost, higher damage and aoe. Maybe reintroduce the skull mob? (I loved that skill). Same should go with bone spear, maybe more damage and projectiles per level?
-improve the 1% splash per level skill from barbarian that sits at rank 30. I feel that this skill is not worth putting points in, unless the splash scales better than I think it does. I didn't test it, but 1% seems redundant.
I have some other stuff to report, I'll just edit this post when I will actually remember (I forgot the most..)
Also, I'm looking forward for other classes
. It's not like I don't like necromancer at all, but I never enjoyed playing with one. I'll be waiting!