Full list of immersion's Runewords

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Full list of immersion's Runewords

Postby mir » 02 Dec 2011 06:54

as of beta 1.05.

Except for Grieving, Humility, and Canopy, because I can't seem to find a suitable Barbarian Helm/Pally Shield/Nec Trophy to use those runewords in.

All runewords mostly only tested once. Some stats will vary.

My opinion on the new runewords? It's clear that a lot of the new runewords are aimed at players who don't have a ton of rare runes.... very few of these runewords use runes rarer than Ko, and even fewer use more than one High rune. Stick to classic runewords if you're looking for end-game equipment.

(Unlife and Undeath, the Book runewords, are under Weapons.)

=List of Weapon Runewords
Spoiler: show
Anathema - Bow, XBow, or Staff
Tal Ul El Eth Ith
+25% Damage
-12% Enemy Defense
+10% Attack Rating
+.33 Maximum Poison Damage per Level
+2% Poison Skill Damage
+5% Defense
+2~5 Energy
Ranged Attackers suffer 2 Damage
2% Wounds Raise Mana
+10~25% Durability

Anima - Dagger/Wand
+18% Maximum Damage
+.25 Maximum Magic Damage per Level
+15 Defence vs Melee
+30% Defence vs Melee
+2 Life per Kill
2% Damage Reduction
+25% Durability
+50% Damage vs Undead

Aurora - 1H Blunt Weapon/Polearm
Ort Ul El Eth Ith
+25% Damage
-12% Enemy Defense
+10% Attack Rating
+.33 Maximum Lightning Damage per Level
+2% Lightning Skill Damage
+5% Defense
+2~5 Dexterity
Ranged Attackers suffer 2 Damage
2% Wounds Raise Mana
+10~25% Durability

Crimson - Spear
Ral Shael Ul Ko Ral
Attunement Points 2
-X Enemy Defense per hit (based on Strength)
+5% Attack Speed
+1% Recovery Speed
+136% Damage
+192% Damage vs Demons
+4% Fire Skill Damage
5% Life Steal
+.5% Deadly Strike per Level
+4 Dexterity
+89 Life
+2% Uninterruptible Attack
Ranged Attackers take 2 Damage
+1 Durability per 4 Seconds

Dawn - Blunt Weapon
Sol Ith
+5 Light Radius
+37% Damage
+339% Damage vs Undead
Regenerate Mana +10%

Epiphany - Staff
Lum Nef Sol Ko
Attunement Points 4
Cast Speed Raises Attack Speed
+2% Minimum Damage
+15 Defense vs Ranged
+30% Defense vs Ranged
+4 Dexterity
+4 Energy
1 Damage Reduction
2% Uninterruptible Attack
-2% Curse Length
+50% Damage vs Undead

Epoch - Orb
Amn Sol
+12% Damage
+2 Life per Kill
+44 Mana
Requirements -25%
+50% Damage vs Undead

Ferocity - (Any Weapon)
Um Ohm Fal
Lv15 Fanaticism Aura when Equipped
+233% Damage
3% Life Steal
3% Open Wounds
+49 Strength
Enemies cannot Heal

Hail - Bow (no zon bows or xbows)
Shael Thul El Tir Thul El
+2% Attack Speed
+1% Recovery Speed
+75% Damage
+20% Attack Rating
+50-75 Cold Damage
+4% Cold Skill Damage
+3 to Multiple Shot
Freezing Attack
+10% Defense
+2 Mana per Kill
+1% Mana

Havoc - Claw
Shael Lo
Attunement Points 1
+10% Movement Speed
+1% Attack Speed
+1% Cast Speed
+170% Damage
+75 Fire Damage
+75 Cold Damage
+75 Lightning Damage
3% Deadly Strike
+3 to Burst of Speed (Assassin Only)
+9 to Fanaticism
+5 to Zeal
+175 Defense vs Ranged

Magma - Axe/Sword
Ral Ul El Eth Ith
+25% Damage
-12% Enemy Defense
+10% Attack Rating
+.25 Maximum Fire Damage per Level
+2% Fire Skill Damage
+5% Defense
+2~5 Strength
Ranged Attackers suffer 2 Damage
2% Wounds Raise Mana
+10~25% Durability

Myriad - Staff
Io Lum Ko Fal
Cast Speed Raises Attack Speed
+1-25 Fire Damage
+1-25 Cold Damage
+1-25 Lightning Damage
+2-4 All Attributes
+2% Potion Restoration
.25% Elemental Resist per Level
.25% Elemental Absorb per Level
+2% Uninterruptible Attack
2% Melee Damage Reflected
-2% Curse Length
50% Damage vs Undead

Nexus - Orb
Ist Eth
Attunement Points 4? (Weapon originally had 2, became 4 after adding runeword)
+25-50 Cold Damage
+1 to Teleport (Sorc Only)
6% Enemy Defense per hit
+316 Defense
+100 Mana
+10% Magic Discovered
-1% Vendor Prices
+50% Damage vs Undead

Prime - Staff
Pul Hel
Cast Speed Raises Attack Speed
+400% Damage
+4 to Stavebolt
+4 to Stave Mastery
+4 Life per Demon Kill
+10% Defense
+2% Exeperience Earned
+50% Magic Discovered
Requirements -9%
+50% Damage vs Undead

Rend - Claw
Amn Ul
Attunement Points 2
+100% Damage
79% Open Wounds
+2 to Weapon Block (Sin Only)
+4 Life per Kill
Melee Attackers take 2 Damage

Requiem - Wand
Lum Mal
+300% Damage
+150% Damage vs Undead
+5 Attack Rating vs Undead per level
+8-12 Magic Damage
+5 to Summon Resist (Nec Only)
+3 to Skeleton Mastery (Nec Only)
+4 Energy
+.5 Energy per Level
20% Wounds Raise Mana

Sever - Dagger
Amn Pul
+206% Damage
+1 Maximum Damage per Level
-25% Enemy Defense
30% Crushing Blow
60% Open Wounds
+4 Life per Demon Kill
+2 Life per KIll

Sliver - Dagger
Ul Amn
+170% Damage
+.5 Maximum Damage per Level
-25% Enemy Defense
30% Open Wounds
+2 Life per Kill
Melee Attackers Suffer 2 Damage

Splatter - Dagger
Pul Jah
+347% Damage
+1.5 Maximum Damage per Level
-25% Enemy Defense
60% Crushing Blow
30% Deadly Strike
3% Critical Strike
90% Open Wounds
+4 Life per Demon Kill

Tundra - Blunt Weapon
Thul Ul El Eth Ith
+25% Damage
+10% Attack Rating
+6-10 Cold Damage
+.25 Maximum Cold Damage per Level
-6% Enemy Defense per hit
+2 Vitality
Melee Attackers suffer 2 Damage
+12% Durability
+50% Damage vs Undead


Twilight - Blunt Weapon
Sol Dol
+2 Light Radius
+25% Damage
+213% Damage vs Demons
Replenish life +10
+4% of Melee Attackers Flee
+50% Damage vs Undead

Undeath - Book
Lum Io
-1 Light Radius
+1 to Raise Skeletal Warrior (Nec Only)
+1 to Skeleton Mastery (Nec Only)
+2 Vitality
+2 Energy
+2% Minion Life
+2% Minion Defence

Unlife - Book
Io Lum
-1 Light Radius
+1 to Iron Golem (Nec Only)
+1 to Blood Golem (Nec Only)
+1 to Golem Mastery (Nec Only)
+1 to Clay Golem (Nec Only)
+2 Vitality
+2 Energy
+2% Minion Life
+2% Minion Defence

Zen - Claw/Staff
Lum Fal Eth
Attunement Points 2
+37% Attack Speed
+231% Damage
-12% Enemy Defence
+4 Strength
+4 Energy
+10% Strength
+.25 Life per Level
+.25 Mana per Level
Regenerate Mana +100%
2% Melee Damage Reflected
-2% Curse Length

=List of Body Armor Runewords
Spoiler: show
Auspice - Nef El El Ith Ul
+20% Defense
-3% Fatigue Rate
Recover Stamina +3%
5% Damage Reduction
3% Wounds Raise Mana
+6% Magic Discovered
+49% Durability

Beginning - Shael Eld
+2% Movement Speed
+1% Recovery Speed
+1 Defense per Level
+78 Life
+2 Stamina
+2% Stamina
+1 Stamina per Level

Cavity - (Bone Only) Thul Sol
-3 Light Radius
+10% Movement Speed
7% Life Steal
+3 to Bone Prison
-25 Defense
+5% Cold Resist
Enemies cannot Heal
5~7% Damage Reduction
Melee Attackers take 3 Cold Damage

Champion of Darkness - Mal Ort Zod Hel Sur Ral
Attunement Points 3
Provides Lv1 COnviction Aura when Equipped
+10 to Raise Skeletal mage
+10% to Skeleton Mastery
+500 Defense
+205~220% Defense
All Attributes +2
+6 Mana
+6% Mana
+3% Magic Resist
+5% Lightning Resist
+5% Fire Resist
+1% Magic Absorb
24% Damage Reduction
Melee Attackers take 3 Fire Damage
Melee Attackers take 3 Lightning Damage
Requirements -6%

Champion of Light - Mal Thul Zod Hel Jah Tal
Attunement Points 3
Provides Lv1 Salvation Aura when Equipped
+10 to Wild Mastery
+10 to Summon Dire Wolf
+500 Defense
+205~220% Defense
All Attributes +2
+6 Life
+6% Life
+3% Magic Resist
+5% Cold Resist
+5% Poison Resist
+1% Magic Absorb
23~24% Damage Reduction
Melee Attackers take 3 Cold Damage
Melee Attackers Slowed +2%
Requirements -6%

End - Sol Hel Gul Ohm Cham
Attunement Points 4
100% of Deaths cause Lv30 Kinetic Consumption
39% Deadly Strike
Slain Enemies RIP
+242% Defence
+2% Max Magic Resist
+2% Max Poison Resist
+2% Max Cold Resist
+0.5% Cold Resist per Level
+0.5% Poison Resist per Level
+3% Cold Damage Absorb
1% Damage Reduction
-3% Poison Length
Melee Attackers Frozen
Requirements -6%

Evolution - Ul Xel
+1 Defence per level
+1 Strength per level
+1 Dexterity per level
+1 Vitality per level
+1 Energy per level
+1 Life per level
+1 Mana per level
Requirements -34%
+3% Recovery Speed
+1% Melee Dodge
Recover Stamina +3%

Hearth - (Steel only) Thul Eld
+50% Defense
+25 Life
Replenish Life +11
+2 Stamina
+2% Stamina
+10% Cold Resist
+5% Lightning Resist
+5% Fire Resist
Melee Attackers take 3 Cold Damage
+100% Durability

Myriad - Io Lum Ko Fal
+1-25 Fire Damage
+1-25 Cold Damage
+1-25 Lightning Damage
+2-4 All Attributes
+2% Minion Life
+2% Minion Attack Rating
+2% Minion Damage
+2% Minion Defense
.25% Elemental Resist per Level
.25% Elemental Absorb per Level


Nexus - Ist Eth
Attunement Points 2
+25-50 Cold Damage
+1 to Teleport (Sorc Only)
+454 Defense
+100 Mana
Regenerate Mana +3%
+5% Magic Discovered
-3% Vendor Prices

Panacea - (Natural Only) Dol Sol Tal El
Provides Lv6 Prayer Aura when Equipped
+118 Defense vs Melee
+10% Defense
Replenish life +3
+5% Poison Resistance
12% Damage Reduction
Melee Attackers Slowed +2%

Surge - (Steel only) Shael Lum Ort Ul
Provides Lv2 Holy Shock Aura while Equipped
+2% Movement Speed
+1% Recovery Speed
+119 Defense vs Melee
+2 Energy
+2 Minion Defense
Recover Stamina +3%
+5% Lightning Resist
+20% Uninterruptible Attack
Melee Attackers take 3 Lightning damage

Temple - Sur Jah
+8 to Meditation
+6 to Cleansing
+5 to Prayer
+290% Defense
+6 Life and Mana
+6% Life and Mana

Veil - Nef Hel El
+110% Defense
-3% Fatigue Rate
Requirements -6%

=List of Helmet Runewords
Spoiler: show
2 Canopy - (Barbarian Helms) Gul Tal
?????????

Cavity - (Bone Only) Thul Sol
-2 Light Radius
+10% Movement Speed
7% Life Steal
+1 to Bone Prison
-6 Defense
+5% Cold Resist
Enemies cannot Heal
9% Damage Reduction
Melee Attackers take 3 Cold damage

Flurry - Thul Eth Tir Sol
Level 1 Holy Freeze while equipped
+5% Attack Speed
+5% Cast Speed
+27% Defense
+2 Mana
+2% Mana
Regenerate Mana +3%
+17% Cold Res
+5 Fire Res
1% Damage Reduction
Melee Attackers take 3 Cold Damage

Grandeur - (Circlet only) Gul Eld
Indestructible
Attunement Points 3
+80% Defense
+2 Stamina
+2% Stamina
+2% Maximum Poison Resist
-3% Poison Length
+146% Gold Discovered

Myriad - Io Lum Ko Fal
+1-25 Fire Damage
+1-25 Cold Damage
+1-25 Lightning Damage
+2-4 All Attributes
+2% Minion Life
+2% Minion Attack Rating
+2% Minion Damage
+2% Minion Defense
.25% Elemental Resist per Level
.25% Elemental Absorb per Level

Remedy - Dol Eth
+48% Defense
Replenish Life +3
Regenerate Mana +3%
Recover Stamina +40%
+59% Poison Resist
Half Freeze Duration
-48% Poison Length

=List of Shield Runewords
Spoiler: show
Ancient's Bond - Shield Ohm Lo Vex
+50% Damage
+200% Defense
+2% Max Elemental Resist
+86% Elemental Resist
+3% Elemental Absorb
24% Damage Reduction
20% Wounds Raise Mana

Cavity - (Bone Only) Thul Sol
-2 Light Radius
+10% Movement Speed
5% Life Steal
+3 to Bone Prison
-24 Defense
+5% Cold Resist
Enemies cannot Heal
7% Damage Reduction
Melee Attackers take 3 Cold damage

Grieving - (Pal/Nec Only) Fal Thul Hel Ul
?????????????????

Humility - (Pal Only) Hel Shael
?????????????????

Monolith - Pul El
+70% Defense
+341% Defense
+22% Elemental Resist

Prism - (No Pal/Nec) Ist Io
Enemy Fire Resist -5~7%
Enemy Lightning Resist -5~7%
Enemy Cold Resist -5~7%
+29% Elemental Resistances
Melee Attackers take 11~20 Cold Damage
Melee Attackers take 11~20 Fire Damage
Melee Attackers take 11~20 Lightning Damage
+2 Vitality
+2% Minion Life
+5% Magic Discovered
-3% Vendor Prices

=List of Boot Runewords
Spoiler: show
Four Stars - Tal Ral Ort Thul (anklet ok)
+4 Light Radius
4% of Hits cause Lv1 Poison Nova
4% of Hits cause Lv4 Fire Nova
4% of Hits cause Lv3 Nova
4% of Hits cause Lv2 Frost Nova
+16% Damage
+18% Defense
+5% Elemental Resist
+5% Poison Resist
Melee attackers Slowed +2%
Melee Attackers take 3 Cold damage
Melee Attackers take 3 Fire damage
Melee Attackers take 3 Lightning damage

Mettle - Mal Um (anklet ok)
+15% Movement Speed
+44 Defense
+2% Minion Resistances
Replenish Life +36
Regenerate Mana +31%
Recover Stamina +27%
+3% magic Resistance
+6% Elemental Resist
5% Damage Reduction
-15% Curse Length

Perdition - Mal Vex (no anklet)
-2 Light Radius
17% of Injuries cause Lv17 Fire Wall
+183-366 Poison Damage over 6 Seconds
+17 to Terror
+181% Defense
+2 Stamina per Level
+2% Maximum Fire Resist
+3% Magic Resist
+60% Fire Resist
+3% Fire Absorb

Solitaire - Shael Ith (anklet ok)
Attunement Points 2
+2% Movement Speed
+1% Recovery Speed
+1 to Vigor
3% Wounds Raise Mana

Wanderlust - Ul Nef Hel (anklet ok)
-3% Fatigue Rate
Recover Stamina +3%
-10% Elemental Resists
+87% Gold Discovered
+4% Gold Discovered per Level
+25% Magic Discovered
+2% Magic Discovered per Level
Requirements -6%

=List of Glove Runewords
Spoiler: show
4 Four Stars - Tal Ral Ort Thul (bracelet ok)
+4 Light Radius
4% of Hits cause Lv1 Poison Nova
4% of Hits cause Lv4 Fire Nova
4% of Hits cause Lv3 Nova
4% of Hits cause Lv2 Frost Nova
+16% Damage
+18% Defense
+5% Elemental Resist
+5% Poison Resist
Melee attackers Slowed +2%
Melee Attackers take 3 Cold damage
Melee Attackers take 3 Fire damage
Melee Attackers take 3 Lightning damage

2 Generosity - El Io (no bracelet)
Provides Lv1 Sanctuary Aura while Equipped
+87% Defense
+2 Vitality
+2% Minion Life
+21 Life
+27 Mana

3 Infliction - Mal Sur El (bracelet ok)
+95% Damage
3% Life Steal
+10% Defense
-25 Life
Drain Life -25
+6 Mana
+6% Mana
+3% Magic Resist

=List of Belt Runewords
Spoiler: show
Brace yourself for huge disappointment. Pretty much all of the Runewords here that involve an Io rune seem to not be completed yet and they all boast just a simple +defense mod.

Calm - Io Nef
+15 Defense
+2 Vitality
+2% Minion Life
-3% Fatigue Rate

Cast - Io Eth
+44 Defense
+2 Vitality
+2% Minion Life
Regenerate Mana +3%

Cavity - (Bone Only) Thul Sol
-2 Light Radius
+10% Movement Speed
8% Life Steal
-16 Defense
+5% Cold Resist
Enemies cannot Heal
5% Damage Reduction
Melee Attackers take 3 Cold Damage

Commune - Io Tir
+22 Defense
+2 Vitality
+2% Minion Life
+2 Mana
+2% Mana

Conquer - Io El
+37 Defense
+10% Defense
+2 Vitality
+2% Minion Life

Covet - Io Eld
+35 Defense
+2 Vitality
+2% Minion Life
+2 Stamina
+2% Stamina

Elation - Nef Ith
+5% Movement Speed
+5% Recovery Speed
+14 Defense
+18 Life
+4 Mana per Kill
+14 Stamina
-3% Fatigue Rate
3% Wounds Raise Mana

Integrity - Io Jah
+2 Vitality
+2% Minion Life
+6 Life
+6% Life

Kill - Io Ith
+16 Defense
+2 Vitality
+2% Minion Life
3% Wounds Raise Mana

Omen - Sur Cham
10% of Injuries cause Lv13 Venom
10% of Injuries cause Lv13 Amplify Damage
10% of Injuries cause Lv13 Fire Enchantment
+126% Defense
+6 Mana
+6% Mana
+2% Maximum Magic Resist
Melee Attackers Frozen

Plunder - Ist Lem
2% Mana Steal
2% Life Steal
+10 Dexterity
+35% Gold Discovered
+25% Magic Discovered
-7% Vendor Prices

Promise - Pul Io
Indestructible
+20 Defense
+20% Defense
+2 Vitality
+2% Minion Life
+1 Life per Level
+1 Mana per Level
5% Damage Reduction

Quest - Io Ul
+18 Defense
+2 Vitality
+2% Minion Life
Recover Stamina +3%

Slither - Sol Sol
2% of Injuries cause Lv1 Venom
+17 Poison Damage over 7 Seconds
+2 to Cobra Strike (Assassin Only)
+59% Defense
+25 defense vs Ranged
+5 Dexterity
2% Damage Reduction

Tremble - Nef Ko
+50% of Enemies Flee
+63% Defense
+2 Dexterity
+2% Minion Attack Rating
-3% Fatigue Rate



enjoy
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mir
 
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Joined: 02 Dec 2011 06:38

Re: Full list of immersion's Runewords

Postby SingInSilence » 13 Dec 2011 19:19

Cool. Good job. :)


Barb helms can be gotten via gambling, Nec/Pal shields don't exist yet, iirc.
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